People Operations Specialist
Owns onboarding, employee records, and people operations processes to deliver a high-touch employee experience.
Remote • Almaden, San Jose, CA
- Full Time
- $90,000 – $115,000/year
- Min. 4 YOE
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Owns onboarding, employee records, and people operations processes to deliver a high-touch employee experience.
Senior embedded software engineer leading bringup of platforms, HAL/framework for AOSP on SoC with hardware integration.
Leads global manufacturing and sourcing for hardware products, scaling operations and supplier partnerships.
Bridge between art and engineering to solve visual implementation challenges and optimize real-time rendering pipelines.
Localization-focused software engineer improving UI for multiple locales and automations.
Develop 2D game art assets and UI elements across characters, environments, and props.
Architects growth by empowering leaders, shaping learning culture, and aligning multi‑country teams.
Leads platform software and cloud services strategy, builds and grows a global engineering team delivering OS and OTA updates.
Support external studios in implementing games with our technology stack and streamline game development from ideation to deployment.
Support creation of real-time 3D environments, learning Unity workflows and asset optimization.
Owns design and UX for Playground, leading OS and web features with user research and design systems.
Own day-to-day social community management across multiple platforms, surfacing insights and ensuring a welcoming, on-brand voice.
Leads embedded systems exploration and hardware integration to shape Nex Playground’s future hardware roadmap.
Owns day-to-day planning and execution of OS development, coordinating with in-house and remote partners to keep releases on schedule.
Contributes to building technical foundations powering platform capabilities across ML and framework domains.
Create real-time visual effects in Unity, optimize performance, and enhance game feel through shader-driven feedback.
Visual-focused design internship supporting product and marketing visuals with strong collaboration across teams.
Architect foundational game systems and UI in Unity, shipping cross-title features with optimized performance.
Owns end-to-end recruiting for GTM and G&A, building pipelines and optimizing candidate experience.
Design visually compelling interfaces for motion-based family experiences across diverse styles and ages.
Gamify fitness through motion-based game systems; prototype, iterate, and deliver scalable content in a rapid development environment.
Senior role creating high-quality real-time 3D environments and pipelines for Unity-based experiences.
Coordinate publishing assets, record gameplay footage, and support performance reports within a gaming publishing team.
Build tools to streamline game development, support external studios, and shape deployment workflows.