PlayMagic LLCPlayMagic LLC

Experienced Technical Artist (Mexico/Remote)

RESPONSIBILITIES: 
 Work closely with Tech and Art departments and act as a link to ensure that there is proper communication and understanding between them. Lead the RnD together with the other Technical Artists for all tech art subjects of the given projects, looking for ways to improve Art pipelines and the artistic quality bar. Actively work with all departments to ensure that the overall performance of the given project is up to target while preserving as much as possible the visual bar that is set. Create shaders in node-based tools like Unreal’s Material Editor and Unity’s Shader Graph. Create any support meshes, textures, and masks you might need in the shader creation process. Support Art with the use of visual scripting (ex. Unreal’s Blueprints), to assist with any basic functionality that is needed for any given art asset. Test often the builds of the game in question, always on the platform, to ensure what is seen in the Engine is accurately depicted in the build. Help Art department leads to ensure that all pipelines that are set, are followed through development by the artists. Proactively seek out opportunities to identify and deal with issues before they arise. Buy into the established art vision of the game and ensure this is delivered in its entirety. Serve as Mentor for less experienced Technical Artists and help them evolve their skills.