Description
Your responsibilities:
- Develop and maintain advanced character animation systems in UE4/UE5;
- Prototype, research into and develop new animation techniques, such as: procedural or physics-based animation, motion matching, etc.;
- Work closely with riggers, animators, designers, and other teams to improve the animation pipeline and workflow;
- Develop, support and streamline the connections between technical animation, AI, physics and network systems.
REQUIRED QUALIFICATIONS:
- Strong C++ programming skills;
- 5+ years of experience developing AAA games;
- Strong understanding of the entire animation pipeline (mocap – in-game realization);
- Firsthand experience with standard animation techniques such as rigging, skeletons, state machines, ragdolls, IK, compression, morph, facial animation, etc.;
- Experience using and basic understanding of animation software such as Havok Behavior, Morpheme, Natural Motion;
- Experience of cutting-edge animation techniques, such as motion matching, procedural or physics-based animation;
- Experience of various animation software, such as: Maya, 3DS Max, Motion Builder etc.;
- Strong understanding of the animation pipeline and team workflow.
BONUS QUALIFICATIONS:
- working knowledge in software management systems like JIRA or similar software.
Company
PlayMagic specializes in original multi-platform games and world-class development services, providing full-cycle development, co-development, outstaffing, cross-platform porting, and expertise across Console, PC, and VR. They have a globally distributed team and a history of partnerships with major publishers, including licensed development for Sony, Microsoft, and Nintendo.
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